Improving what we have in the Chinese game industry requires a combined effort from three ends: the government, the game developers and the gamers. while as gamers we can only hope the government to loosen the restrictions and the game developers to make quality games. As gamers we can also contribute to improve the gaming environment in China. Here are my thoughts:
Be proud of your gamers identities.
Gaming is a entertaining activity. despite all the negative issues that gaming has involved in, there is nothing to be ashamed of If you’re a gamer. It’s just as normal as, or should I say, as cool as a basketball fan or what else you have on your mind.
Don’t be a game snob.
You are a gamer, the games you play does not define who you are. you should not let other gamers judge you by your gaming preference and more importantly, you should not judge other people by the games they play either. Playing games like Halo does not make you worse than others and playing World of Warcraft certainly does not make you better than others. Respect other’s gaming preferences.
Give substantial advises to game developers when given the chance.
Support our game developers, encourage them to make high-quality games for us to enjoy.If the game is considered distasteful by you, try to be nice, tell the developers what you expect in a decent game, don’t curse them, they( at least most of them) work very hard to deliver the game to you and they deserve your appreciations.
Have leisure activities other than gaming
So that gaming would not be the thing that consume all your time. Or in other cases, If the situation won’t allow you to play games, you have some other ways to enjoy your spare time. Which I think, would be a solution to reduce gaming -related crimes in China.
Pay for your games, to the right person.
I can’t stress this enough – the copyright issue in China. Like I mentioned above, the developers worked very hard to deliver those great games to us, they deserve to be rewarded, both mentally and materially. After all, it’s what they do for a living. Paying for the game you like means a lot to them. And remember, give your money to the authorized retailers.
In China, we don’t have an official game rating system for the gamers. Instead, we tend to regulate gamers’ gaming practices.
In The Report of Developming Online-Gaming Addiction Prevention System released by the GAPP in 2005. it is suggested that the regulator should regular gamers'(especially gamers under the age of 18) behaviors by:
promoting a healthy and commonly accepted sense of time
Gaming within 3 hours is defined as “healthy”, gaming between 3-5 hours is defined as “exhaustive” and gaming duration over 3 hours is defined as “unhealthy”.
Setting regulations on gaming duration:
With the established definitions, online-game developers are required to build in a penalty system that cuts down gaming bonuses (e.g. experiences, in-game currency and items. etc.) when the gamers pass the “healthy” phase. Besides, the developers are also required to building notification system aims to notify gamers for their online gaming time: the notification starts when the gamers pass the 3 hour limit, and will become more frequent if the gamers choose to continue the game.
While we give the regulators credit for their good will towards underage gamers, we are skeptical about the regulations.
It regulates online gaming behavior only:
Then what about PC/Console gaming? how do you measure gaming time that’s offline, is that even doable? If not, what would the regulators do for underage gamers who plays only offline games?
How can they be sure the game is suitable for gamers of a certain age? While you are frustrating about being beaten by a 12-year-old in Call of Duty(which is rated Mature by ESRB), should you also be concerning about the influence Call of Duty has on the kid?
With that being said, we do need to have content rating system, like the ESRB. However, Chinese regulators cannot just bring everything ESRB has established to China. the system won’t fit our situation because our gamers are different from gamers in the States due to socio-economic and cultural differences. We need to develop our own rating system based on the factors around us.
The general outlook of gaming industry as a career path in China is promising due to the development of online gaming. Recently the emerge of social and mobile games are developing in a very fast pace as the developments of mobile devices continue. The development of social and mobile games does not necessarily indicates a decline in the online gaming segment. Online gaming in China has moved to a mature phase which the growth is steady.
I’m sure that there are quite a few student gamers like me who wants to work in the gaming industry after they graduate due to their passions of gaming. With that being said, what are the options for us in China? Let’s find out…
Basically there are 3 career option within the gaming industry in China: game design, game development/programming and game management
The position generally requires high level of tech knowledge. Due to this reason, there is a strong demand of applicants and therefore a higher payment for the people in this position. The applicant are usually expected to be familiar with 3D animation, modeling and special effects. Many of the game producer started at Animation studios or other visual production agencies and this might be a start for those of you who are planning to choose this path.
As the title suggests, applicants will be responsible for the development/programming of the games’ core mechanisms. Although this is also a tech-related position, the industry’s demand is relatively lower (but still high in general) because programmers are not as few as producers since almost all colleges/universities in China offer C++ and java courses.
A position responsible for market research, business model building, marketing and public relations.
This is also a high demanded position due to the seemingly polarization of job applicants in China: those who are familiar with gaming are new to product management, those who are familiar with management are sometimes new to gaming and the overlap of the two “polar” are considered rare.
A product manager is required to have the ability to understand the gamers in order to figure out their needs and demand, then communicate what they find to the producers and the developers. Plus, it is preferable for a game manager to familiarize with not only their own games but also games from other companies and the production/development process in order to improve the business performances. with the fast-pace development of social media, it is crucial for the managers to become social media savvy.
With the steady online gaming market, the fast growing social/mobile gaming market and the PC/consoling market, which is striving to make a comeback. The demand of human resource of every gaming company in China is increasing. While being excited by the opportunities, are you ready to take up the responsibilities?
Do Chinese gamers play domestically-games? Yes and No.
Based on my observation, industry revenue generated through online gaming in China contributes to most of the total industry revenue. Revenue generated through domestically made online games, contributes a large portion of the online gaming revenue.
But for PC games, It’s not looking as good as the online segment.
Gamers don’t play them, don’t care about them and make fun of them.
Here is a video I made to address this concern:
Support our developers.
media exposure of gaming related crimes is nothing new to Chinese gamers. It goes like this:
” ______(insert a name) is a college/middle school student in_____( insert city name in China) who likes to play______( enter a popular MMO games) in Internet Cafes. ______(Insert date)____(insert name) went to play games in the Internet Cafe and ran out of money,s/he decide to go on to the streets and rob/kill someone for money so s/he could continue play games. _____(insert another name), a(n)_____(insert working title) at _____(insert company name) was robbed/killed by_____(insert the name you choose in the first blank)….”
Normally when I’m browsing a Chinese gaming site, I couldn’t care less when there is a news reporting gaming related crime. Not that I’m apathetic, it’s just that these news are all the same: same scenario, same reason and same outcome.
Given our perception of the propaganda-like media outlet we have in China, it is very easy for us to assume that the “news” were shaped to be the same or even created by the media to serve a purpose. That’s why they are all the same to us.
But then I begin to wonder: What if the crime were really the same and the media didn’t shape the information at all? No matter what the answer is, games (online games specifically) and are to blame, every time when there is a gaming related crime. Both the media and the crime suspects blame the games for being “very addictive”.
I think the media and the crime suspects shares the blame regarding game related crimes, thus here are some more questions I came up with.
1. If a teenager choose to rob/kill others for money so s/he can play his/her MMO:
Why is s/he out of money? Normally going to an Internet cafe costs 3RMB(0.5 USD)/Hr, it’s relatively cheap. Either the kid’s family is going through financial hardships (the media should cover that) or the kid spent his/her pocket money unwisely (parents should educate their kids on how to spent money)
why did s/he spent all his/her money on games?
please refer to the second half of the answer above. (get your education going moms and dads!)
Why did s/he choose to rob/kill someone instead of going home and call it a day?
You can say that gaming is addictive, but it is not THAT addictive. If gaming is very addictive to you, well, either you should change your attitudes towards gaming or games is just not for you.
2. If a teenager can easily rob/kill some one on the streets:
To the media: why don’t you focus more on the lack of police patrol on the streets instead of the games s/he is playing?
To the kid: Killing and Robbing is wrong. It might be easy given the poor safety standard in your neighborhood, but that doesn’t justify your behavior, oh no, being a kid who likes to play games doesn’t help.
All I’m saying is, It’s not the games’ fault and the demonizing of games and gamers are ridiculous. (I’m a gamer but all I do recently besides playing game is writing blog posts with grammar mistakes, being a gamer does not make me a bad person). Gaming related crimes are called such only because the people involved are gamers, nothing more than that. Instead of focusing on demonizing the games, both the media and the public should focus more on the social issues revealed by such crimes.
Let’s begin by taking a look at EA China’s landing page:
As you can see, like Ubisoft China, EA China’s landing page is also well-developed with a profile page and a background that is consistent with the organization’s positioning, a list of links to the subsidiary accounts and a message board.
Let’s find out if EA China is developing substantial contents on the page:
EA China, like Ubisoft China, also releases information on games that won’t be coming to China, but with less counts, based on the contents provided by EA China, a followers would easily notice that most of the tweets are related to EA’s mobile apps, which is consistent with EA’s current strategy in the China market – mobile gaming. Furthermore, tablet/mobile games are accessible for Chinese gamers, so instead of putting informations that Chinese gamers can’t relate (about PC/consoles that can’t be purchased in China), content’s of tablet/mobile games are more attractive to Chinese gamers.
However, it seems that EA China is covering gamers’ gaming experience of PC/Console games(e.g. trivia of Dead Space series, the celebration of N7 Day from the Mass Effect Trilogy) at the same time with it’s awareness of the pirated versions of EA products. From my standpoint, this is EA’s effort to promote it’s gaming culture , however, this might go both ways: there is a possibility that the gamers, who play pirated EA games, would think that EA is embracing their behaviors by communicating related gaming events with them.
What about Interactions with the followers?
Questions, Retweets, Polls and interactions on the message board. It seems like EA is doing a much better job interacting with followers compared to Ubisoft. Besides that, the tone EA China uses is very casual and humorous when communicating with followers. With the efforts EA China put into online interaction, it is certain that followers are more likely to engage with the brand because they get the sense of their voices being heard.