Here is a teaser from one of the latest Chinese action game named Kung Fu Strike
id_XMzQzNDQ3Mzky.html (I can only find this video on the Chinese site, surprisingly it was not on Youtube)
Here is a teaser from Capcom’s StreetFighterIV
You might find these two videos are similar in some aspects, especially the visual effect of Asian traditional painting. The similarity between the two teasers revealed Chinese gamers’ perception of domestically-made video games: we make our own work by copying from others. However I think it seems unfair for Chinese games. I admit the similarity, but I considered it as a gesture of following the trend in the industry and a studying process.
Take a look at these two pictures
The two games all applied the visual effect of “cartoonization” (pardon my English, If there is a better word, let me know). Yet no one was accusing one copying another.
FPS game Vietcong was among the first few games that introduced the concept of iron sight to the FPS genre, then the concept is used by games such as Flashpoint, Call of Duty and eventually nearly every FPS games on the market. Yet no one was accusing the “stealing of concept either”.
Do you see where I am getting at? sometimes borrowing a concept isn’t copying or stealing, If the developers can implement the concept/features well into their own game, it definitely makes the game a better one. Others are doing it, and we should do it as well, for the sake of making better and better games. If the gamers feel the need to critique, they need to focus on the application of these concepts instead of the act itself. After all every one deserves to learn, and they need to learn from others’s work.